35 Thoughts I Had While Reading Patrick Rothfuss’ The Name of the Wind

Patrick Rothfuss is a fantasy writer. A good one. A great one even. I’ve heard nothing but wonderful things about his work. And since I’m currently working on building a fantasy series, I decided to give his first book The Name of the Wind a read. Here are 35 thoughts I had while reading his book.

*SPOILERS*

  1. Man, I love fantasy. Time to get lost in another world.
  2. Wow, he uses a lot of similes.
  3. Is this omniscient POV?
  4. Hmm, this is starting out a little slow. I’ll keep going, though.
  5. Demon SPIDERS? Juuussst great. I hate spiders…
  6. Oooo, I like Bast!
  7. Wait, wait, wait, don’t tell me the guy is called Chronicler and he’s a SCRIBE? *sighs* Please tell me he has an actual name later on…
  8. Chronicler has an actual name—yay!
  9. Of course Chronicler is going to write down this Kote/Kvothe’s story. It’s the perfect vessel to have backstory on this character.
  10. Wait, THREE DAYS? This guy’s a bit full of himself, isn’t he? This isn’t going to take forever is it?
  11. Ughhhh, I don’t want to know Kvothe’s backstory anymore! What about the demon spiders? What’s going to happen to this little town? Put me back in the present!
  12. Abenthy is pretty cool, though.
  13. Learning magic is hard…and a bit tedious to read about. Hmmm…
  14. So this kid’s a child genius then? Okay.
  15. Ooo, I stand by my earlier liking of Bast. He is EVEN COOLER! Some kind of Satyr creature? I love it.
  16. Man, I want to skip these backstory parts and just get to the present already. But no, Rothfuss wrote this story specifically like this so I will continue reading.
  17. Cute family and such, but let me guess, this whole trope AND the parents are all going to die?
  18. Yup.
  19. Why can’t there be a main character who has a good backstory, with great parents and friends and family who don’t die?
  20. Okay, so maybe the backstory is interesting.
  21. I like this guy’s descriptions! Like poetry. Or, like music. Rothfuss = new writer goal!
  22. Don’t really like how the women are being portrayed in this.
  23. Amended #22: Danna’s pretty cool, though.
  24. Okay, I get that he’s obsessed with her already.
  25. So apparently “nice young ladies” without families can only be the servant-type of character? Hmmm…
  26. Okay, gotta love the descriptions. Sometimes they’re repetitive, but I don’t mind at all at this point.
  27. So after making light of common story-like instances and then intentionally going the opposite direction, he just manages to find Denna, the “only survivor” of this horrible attack? I call bull!
  28. Sometimes calling attention to the “story-like instances” and then deliberately going the opposite direction, makes the times this story is like other stories way more apparent. I like it and I don’t like it.
  29. Exciting times for this kid! And he is just a kid, a teenager, so I can forgive him for his horrible mistakes.
  30. Dragons! No, of course not dragons. I wish it were a dragon.
  31. Ughhh, too many similes, dude! Stop it!
  32. Nice flourish of an ending to the backstory, though. A bit too quick of a summary of the fall term but not bad.
  33. Oooookay, so Bast is my now my FAVORITE character of the WHOLE BOOK!
  34. Overall, this is a good story. I can appreciate the hype. Nine out of ten stars.
  35. Well played, Rothfuss, well played.

Honestly, I had a good time reading his book. It’s an unusual (but almost classic) format, with interesting characters, and a twisting plotline.

Should you read The Name of the Wind? Yeah.
Will I read the next one? Of course.

I hope you’re having a lovely Friday evening!
Warm regards,
Kellie

Ten Things That Make Me Happy

Hello everyone!

So job hunting is tough. I’ve been looking for two months now and gotten very little leads. Plus it’s been super hot here in Portland, my body is freaking out, and I’m getting more and more annoyed about everything as the weeks go by. So, in order to cheer myself up, I’ve decided to list ten things that make me happy.

  1. chatting or hanging out with my friends and family
  2. whenever my cats do something silly/stupid/funny
  3. talking about my book and/or seeing a new review about Finding Hekate
  4. working on my new fantasy series – I’m up to magic now!
  5. watching (and being inspired by) Critical Role
  6. reading a new book (The Name of the Wind by Patrick Rothfuss is turning out okay, but more on that in another post!)
  7. listening to the rain while drinking tea/hot chocolate
  8. swimming
  9. crossing off things on my ToDo list
  10. getting hooked on a new cool TV show

I do this every now and then, write down things that makes me happy or say things that I’m grateful for. It helps to put me in a better mindset. I know I’ll eventually find a job, I know the summer will wind down into fall, and I know my body will stop freaking out. Until then, I just have to be patient and be happy about the good things I have right now.

So, what makes you happy? I’d love to know!
Warm regards,
Kellie

 

Working on Fantasy Races [Help!]

So, now that Losing Hold is in the beta readers hands I have some free time to work on my next series—a five-book fantasy! I’m in the process of worldbuilding right now.

One thing I’m struggling with, though, is creating fantasy races, and I’d love some feedback on the basics I added in this post below. Originally I wanted to have the common races—elves, nymphs, humans, were-people—living in my world, but then I got to thinking how they’re done so much at this point it’s hard to transform them into something different. (And that’s coming from a person who absolutely adores those races.) So I developed a history of my world where there had been those ancient races—elves, nymphs, humans, were-people— and all four races had every type of magic—nature, spirit/religious, animal, and energy—because they were blessed by the goddesses. Something terrible happened (of which I’m still working on) and those races were destroyed. A new generation of races appeared in their place, each one remembering their old race and having some qualities of their old races, but each race can only use one type of magic. Essentially, the magic was splintered.

I like this idea, but now I need to come up with the different races and it’s a bit of a challenge. Thus far I’ve come up with the following:

Race: Nemoras, descendants of the Nymphs
Magic Type: Nature
History: The Nemoras were born of the ashes of nature after the (whatever I’m calling the Big Bad Event). They are powerful folk, grove-dwellers, curators and protectors of all the natural resources, save the animals. In order to get any resource—trees, stone, water, fruits, vegetables, metals—the other races must come to the Nemoras. Because of this, the Nemoras have a good working relationship with the other races, save for one, the Divus. Each grove—regardless of its type—has at least three, if not more, Nemoras.
Physical Traits: Nox (they alternate between change genders as they age); Multi-colored skin representing the grove they protect (poison grove = purple skin, tree grove = green skin, stone grove = gray skin); Narrow eyes; Short hair
Characteristics: They are generally gentle creatures who deal (relatively) fairly, but they can become fierce when needed, especially when trading and protecting their groves.Their gender changes through a connection with their groves and they have no control over it until they turn a certain age when they can choose which gender they would like to have. They are able to come and go as they please, wandering as far away from their grove as they wish. They tend to be a bit haughty, because they feel like they have a lot of power holding the resources (and they do). The power gets to their heads, sometimes.
How they are similar to the Nymphs: They protect certain places in nature, and are associated in some way with that location.
How they are different from the Nymphs: They are not deities; they age with their particular grove; they can transfer from grove to grove (as long as it’s in the same type); they do not sing/dance (because they don’t have time for that kind of nonsense); they can choose to be male.

Race: Divus, descendants of the Humans
Magic Type: Spiritual/Religious
History: Originally from the islands where the ancient Humans lived peaceful lives dealing fairly with everyone and always asking for less than they needed, the Divus are explorers. They are seafarers and land roamers, always on the move, always staying in the darkness. (The daylight is dangerous after all, but they are seen as cowardly.) They rarely trade with the Nemoras because they can harvest food from the sea and are the only race that can do so. (Though they do feel like the Nemoras are greedy and the groves should be equally shared with everyone.)
Physical Traits: Male and Female; Very thin-skinned (get cuts easily); Nearly translucent; Overly bright eyes that seem to glow in the dark; Thin hair of varying colors; Thin build
Characteristics: Divus always wears armor (of some kind) so they don’t get cut. They worship the moon goddess. They will steal from the towns to get better food, weapons, clothing, but they are the traders of the world, who have tenuous deals with each major city and transport major goods back and forth.
How they are similar to the Humans: The roaming aspects are very human-like and the resourcefulness of getting things from the sea.
How they are different from the Humans: They have translucent, thin skin and overly bright, glowing eyes.

Race: Elu, descendants from the Elves
Magic Type: Energy
History: The Elu want to regain their place in the high towers like their ancestors. They are seen as lower class, hard workers, and do the grunt work of the towns and cities. They are the famers and the cleaners. They are out in the daylight doing the dangerous job of transporting minor resources to and from the groves. They want to move up in the world, but because of how they look it’s hard for them (which makes them annoyed).
Physical Traits: Male and Female; Dark-skinned; Tall; Very muscular; Tiny ears; Wide eyes (differently colored); Bushy hair (usually black or brown)
Characteristics: They are usually happy folk, getting joy from the friends and family around them, but they tend to grow sour when working. They learn quickly and are well known for their hard work ethic. They are very smart. They have a great relationship with the Nemoras and tend to protect them from the Divus. Their voices are light. Only a few have ascended to power.
How they are similar to the Elves: Their voices are similar, they are tall and smart, and they like working with nature.
How they are different from the Elves: They have dark skin and bushy hair, and are usually in the working class.

Race: Vagari, descendants of the Venators (were-people)
Magic Type: Animal
History: The Vagari are beast-tamers, held in high regard since the beasts of this world are highly dangerous (dragons, wyverns, basilisks) and usually hold high positions of authority in the cities. They cannot transform into the beasts like their ancient races could, but they do have characteristics of the beasts (strength, speed, scaled skin, tail, claws). Because of this, they also choose the path of guardians and warriors.
Physical Traits: Male and female; Light brown skin; Varying beast attributes
Characteristics: Even though they can be dangerous, they are usually friendly, loyal, and smart. They treat everyone fairly, even in battle. They like being around people.
How they are similar to the Venators: They have animalistic characteristics and can talk to animals. They also like being in “packs” or around a bunch of people.
How they are different from the Venators: They cannot turn into the beasts; they are not “wild” but are in positions of power and are at home in the city.

So…yeah. That’s what I have thus far. It’ll probably change as I write the characters and the story, but I wanted to get the basics down so I can see how they work together, where conflict would arise, and what kinds of plotlines could work.

I’d really love some feedback and some help in fleshing these out. What do you think of these races? What works and what could be changed? Comments, critiques, helpful suggestions are all welcome!

Let me know in the comments!
Warm regards,
Kellie